Star Trek: A Call
to Duty Think you've got what it takes to join Starfleet?
Then HEED THE CALL with Star Trek: A Call To Duty, the only online role-playing game ever endorsed by Paramount Digital Entertainment!
Played by hundreds of people worldwide, you start in the role of a Starfleet Cadet, graduate from the three-week Academy Training missions as an Ensign, and join the crew of any of our starships or stations in the ACTD Fleet. Your mission - to explore the far reaches of the galaxy, seek out new life and civilizations, and go where no one has gone before. But beware, danger and excitement is waiting for you at every turn!
Choose from any of the major departmental
positions - Science, Tactical, Medical, Engineering, Flight
Control, Operations, Counselor - and develop your character
through chat-based, email-based or newsgroup-based
role-playing. Each week you encounter a new challenge as you
explore the universe and protect the Federation. As you progress
through the Game, you may receive commendations for your
actions, or perhaps even a promotion. Who knows, one day you
might even make Captain...
GO!
M*A*S*H: A Call to Duty Welcome to Korea,
Soldier...
This conflict joins 17 United Nations countries as allies to stop the agression of the North Koreans and their Chinese Allies toward their South Korean counterparts. As in any armed conflict, there are always casualties, and lives will unfortunately be lost.
However, the Army is trying a new idea: The Mobile Army Surgical Hospital Unit. Located only 3-4 miles from the fighting, a dedicated and courageous (some might argue insane) group of doctors, nurses, and other Army personnel have been assigned to treat the wounded that can be transported to them by helicopter, bus, jeep, or any other way of getting them to medical care.
It is a less-than glamorous living, often fraught with the dangers of snipers, shelling from both sides, black marketeers, and the occasional incompetent Flag Officer. The men and women that make up the unit are a special breed of soldier. They are dedicated to healing, they are skilled in the art of healing, and most are quite insane (we mean that in a good way).
How about you? Are you up to the rigors of life in a M*A*S*H Unit? Or do you fit into the category of 'Many are called, and some are drafted?' If you think you're ready, click the join graphic on the left. But be prepared, Soldier...you ain't seen nothin' yet...
GO!
In
the Time of Heroes Have you got what it takes...to be a
Hero?
Then heed the call with:
In the Time of Heroes, an on-line Dungeons and Dragons epic
adventure!
Using the Dungeons and
Dragons 3.5 edition rules system, you start as a member of one
of four cities on the unexplored continent of Myrddin. You will
complete a four week training program and then join a party of
adventurers who set out to seek fame, fortune and forgotten
knowledge in an unknown and dangerous land. You adventure not
just for yourself, but for your people, for if you fail your
city will fall into stagnation and decay.
Take on the role of one
of eleven classes of adventurer: Warriors, Priests, Magic Users
and members of the Shadowy Arts. Each week you and your party
will explore a forgotten land frought with peril and riches. You
will gain power, noteriety,wealth...and enemies.
In the Time of Heroes
features a dynamic world where one person's actions can have an
effect across the world. Make an enemy of a powerful lord, and
those who come after you may meet his armies in battle; befriend
a lost druidic society and their knowledge and healing will be
available to all. So choose wisely when you meet a traveller on
the road, hero, for you may see them again.
Flee in battle, mock the
gods, offend the mighty, you will be forgotten and your bones
will bleach in the sun... but:
Act bravely and with
honor, bring home the knowledge that your city needs to survive,
drive evil back into the depths from whence it came...Tame a
World...
And you will be remembered
for centuries, your deeds sung around the hearth for
generations, your name written in the scrolls of
history. History made...
In the Time of
Heroes!
GO!
Epic Chronicles: Dark Genesis Are you prepared to join the Epic?
The world is evolving...
The practice of witchcraft has been legalized in Europe; mutant "freaks" are common place in much of the world...and in the deep, ancient places of the world a great evil is stirring. True Heroes are few, and fear rules the nations of the world. A dark time is descending upon the world - you must chose your destiny and face the rising storm or ensure its destruction.
President Myranda Winters, ruler of the Dominion of Canada has been assassinated by mutant terrorists, causing the wealthiest and most powerful nations to band together to deal with the super-human threats of the world. Mutant refugees have fled by the hundreds to northern Karelia attempting to escape persecution, South Africa has begun genetic testing on humans - breeding the perfect soldiers; and a small little country in Europe has embraced it's ties to the magik world, becoming a haven to those who practice the arcane arts. Whether you are a mutant, a magi or a forsaken hero - you will find your place in this darkened world.
A war has begun to grow and darkness has claimed the world. These are the days of the Epic Chronicles, the days when those born of twilight will rise in climactic battles which the world has never before seen. Master your powers, fulfill your destiny...
Join the Epic...
GO!
7th Chevron: A Call to Duty Who'd have thought there was more?
Although the addresses on the Abydos cartouche were numerous,
although the information from the Ancient's database contained many more
addresses, in Antarctica along with the address to Atlantis, a Stargate team
uncovered two separate, new and extensive series of gate addresses. The
first and only address on each list with symbols that matched our stargate
comprised eight symbols. The rest had the standard number of seven with
new and varied symbols.
It was obvious that if we wanted to see if the lists in their
entirety worked, we would have to dial the first address on each list - the
addresses with eight symbols. Teams of volunteers were assembled. Using
earth's only working ZPM, one team with only limited supplies was sent to
the first address with eight symbols from each list. When each team arrived,
they found that each destination had its own working ZPM making regular gate
travel between earth and the two other planets possible. Upon the return of
the two different teams, they informed Stargate Command that each of the
seven symbol addresses on worked from that world - effectively opening up
two new Stargate networks in the Andromeda and Vega galaxies respectively.
After a thorough exploration of both uninhabited eight-symbol
planets, Stargate Command decided that they were the perfect place to set up
the two more off-world bases that they had planned. The necessary supplies were
shuttled over and the bases were set up. All that's missing is you.
Stargate Command is looking for brave men and women who would
be willing to join Stargate teams in exploring Andromeda and Vega galaxies in
hopes of providing Earth with new allies and technology to aid in their fight
against the Gou'ald. Earth's security may hang in the balance. We must act
quickly. You must act quickly.
Our orders are to perform reconnaissance, to make peaceful
contact with the peoples of these worlds, and to acquire advanced technologies
to defend Earth.
GO!
Star Wars: Galactic Forces The Jedi Council has fallen...
Its members scattered and in hiding, each with a bounty on their head. Few have survived the Jedi hunters. All of them trying to stay alive, each with a vision of restoring the power of the Old Republic.
The Empire has control, spreading its rule throughout the galaxy with little to stand in its way. With this the hope of many has faded but the Rebellion is rising. The Trade Federation is losing power as the Hutts are being pushed to the outer rim. Planets must align themselves one way or the other. Neutrality is slowly becoming a non-option.
This is the time where the entire region is still in flux. Where no one is certain who is a friend or who is a foe. Where the Empire still means security but is rumored to be showing brutal force towards those it deems disloyal. Where the Rebels are scorned as common thieves and not yet hailed as saviors. Where the Dark Forces are still hidden in the shadows and the Light of Hope is but a distant glimmer, a faint cry in the wind.
Where there are villains and there are heroes but no one knows which one is which.
This is the time in which you were born.
This is the time in which you must live.
This is the time in which you must decide what is worth fighting for, which side you will fight and pledge your life to.
This is the time of:
Star Wars: Galactic Forces
GO!
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